Justice Pahldrick

Formerly known as Bernadette Maria-Rose Abelsi Pahldrick the Second, she has taken on the name of “Justice” in a moment of familial defiance and revolution against a horrifyingly cold-hearted decision. The grand-daughter of Dexter Pahldrick, Human Representative of the Tinhaven Council, her mother died after giving her her name and a pendant that she wears at all times. Justice never met her father, and generally regards him to be a horrible individual who the world is better off without. She idolizes her mother, who was known throughout Mercendian Society as “The Woman Of Flowing Silver” for her endless generosity and her prematurely-grey hair, despite never getting to know her. Raised by her Aunt Tesselima, she has transferred to Teol in an effort to help the people she so dearly cares for, and secretly, wishes she was a part of.

Justice is young, only about fifteen, but has already seen war, betrayal and horrifically predatory people take advantage of her. This has resulted in an awakening to the pressing needs for compassion and relief from the evils of the new continent, but also the old society trying to stake a claim on the shores of Teol. Ripping herself from the familiar comforts of home, she has resolved to fight evil and oppose corruption wherever she finds it, and has entrusted herself to the care and support of the Adventurer’s Guild, as well as the experience and skills that only they can deliver to her. She plans on becoming a Circuit-Judge, after seeing Ransom Cooper initiate the program, as well as a “legendary crackshot” in the same manner of Deadeye Cassidy.

Quirks
Is actually quite bad with a gun, as she is afraid of loud, sudden noises. Tends to deliver nut-cracker kicks to men bigger than her. Hates her grandfather. Has a younger brother who she spoils rotten.

Darkest Secret: Fears that she’s more like her grandfather than she lets on.